Ludii Atlas
EN
← Tous les jeux
At-Tab wa-d-Dukk

2 joueurs

At-Tab wa-d-Dukk

Famille de jeux
all
Origine
Southwest Asia

Présentation

At-Tab wa-d-Dukk is a capturing game from Early Modern Southwest Asia. It is similar to the game of Tab still played today in the region, and may be the ancestor of several similar games.

Règles de la source (anglais)

4x13, 19, 21, or 29 board. The number of pieces per player equals the number of spaces in a row, which begin the game arrayed in the outer rows of the board. Four sticks, each with a white side and a yellow side. Throws equal the number of white sides which fall up; when only yellow sides are up the throw equals 6. A throw of 1, 4, or 6 grants another throw to the player. Players perform all of their throws first, and then move pieces according to the values of the throws without subdividing the value of a single throw. Players cannot move their pieces until the throw a 1. Pieces cannot move past one another in the home row. Each piece in the home row must individually be unlocked with a throw of 1 before it can move. In the central rows, when two of a player's pieces land on the same spot, they become a king and can be moved as one piece. There is no limit to the number of pieces in the king. They may be uncoupled with a throw of 1, or another throw which removes that number of pieces from the king. When a player's piece lands in a space occupied by an opponent's piece, the opponent's piece is removed from the board. Play progresses from left to right in the player's home row, and then from right to left in the second row, left to right in the third row, and then right to left in the opponent's row. When a piece enters the opponent's row, it cannot move if there are other pieces which can be moved. The player to capture the most of the opponent's pieces wins.