
2 players
Tennessee Waltz
- Game family
- experimental
Overview
Tennessee Waltz is a game of making and breaking couples. It was designed as a tactical game that involves the whole board. On large boards there are some territorial aspects. First presented for Hex grids. Later, a square grid version was added.
Source rules (English)
Choose a board of the desired size and grid. Play on the nodes of the grid. The board starts empty and the dark color plays first. Players alternate placing a stone of their color onto an empty node of the board. When this placement forms an adjacent pair, the mover must choose a grid direction along which to move that pair one step, pushing all the stones in front of them. RESTRICTIONS: 1) No opponent's stone may be pushed of the board. 2) Neither stone of the moving pair may leave the board. Note that pushing off OTHER friendly stones IS allowed. Note: A pair may not be created unless it can move. After the move and/or push is completed, the mover receives the leader's token if he now has more pairs than the other player. Players may pass. The game ends when either: 1) There is no place on the board for the player who doesn't have the token to be able to form a new pair in the future. - or - 2) Both pass consecutively. The player with the token wins.