Ludii Atlas
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Omega

2 players

Omega

Game family
group

Overview

Omega was invented by Néstor Romeral Andrés in 2010. It is described as a cross between Hex and Go.

Source rules (English)

Players take turns placing a piece of each color in an empty site. Play ends at the start of the first players turn, if all the players would not be able to complete their turn. Example: for 2 players less than 4 empty sites. Scores are awarded based on the sizes of the groups of each color on the board, which are multiplied. The player with the highest score wins.