Ludii Atlas
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Ashanti Draughts

2 players

Ashanti Draughts

Game family
diagonal
Origin
Ashanti

Overview

This game was played in the Ashanti Kingdom in the early nineteenth century. Its name was not recorded, but was said to have been very popular.

Source rules (English)

The game Ashanti Draughts is played by two players on a 5x5 rectangle board with square tiling. Regions: RegionP1: the bottom sites of the board for P1 RegionP2: the top sites of the board for P2 All players play with Counters and DoubleCounters. Rules for Pieces: Counters hop adjacent then if the to location of the last move is in RegionP1 or RegionP2, a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter and set the value of Player the moving player to 0 or step adjacent then set the value of Player the moving player to 1 if the to location of the last move is in RegionP1 or RegionP2, a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter. DoubleCounters hop adjacent then if the to location of the last move is in RegionP1 or RegionP2, a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter and set the value of Player the moving player to 0 or slide from the location of the piece in the adjacent direction through [between] is in the set of empty vertexs then set the value of Player the moving player to 1. Players take turns moving. Setup: Place a Counter for player one at the union of the bottom sites of the board expanded by 1 steps and the vertexes with coordinates [D3, E3]. Place a Counter for player two at the union of the vertexes with coordinates [A3, B3] and the top sites of the board expanded by 1 steps.. Rules: If the value of Player Prev is equal to 1, if the from location of the last move is in the pending sites and the from location of the last move is in the set of empty vertexs, select Vertex in the to location of the last move if vertex the location of the piece is occupied then remove pieces at the to location of the last move and move again and set the value of Player Prev to 0 or select Vertex in the pending sites if vertex the location of the piece is occupied then remove pieces at the to location of the last move and move again and set the value of Player Prev to 0 or set the region the from sites of move one of your pieces or move one of your pieces to pending and afterwards move one of your pieces. Aim: If the next player cannot move, the moving player wins.